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Global Safari (by surveillance)

Technology seems to be finally overcoming the restrictions that have kept diegetic interfaces limited to gimmickry until now. While still in its infancy, the push to duplicate more of our natural interactions with our environment seems to be gaining momentum as evidenced by new products using non-traditional interaction models. Most of them, like the popular Nintendo Wii, have yet to deal with immersion in terms of interfaces. On the other hand, Microsoft’s, whose controller-free gaming technology Kinect is about to enter the market, has stated its intention to eliminate what it calls the “barrier” between the player and the game world.

Life in life (by phlipping)

When we examine the iPhone users’ arguments defending the iPhone, it reminds us of the famous Stockholm Syndrome—a term invented by psychologists after a hostage drama in Stockholm. Here, hostages reacted to the psychological pressure they were experiencing by defending the people that had held them hostage for six days,” Strand declared.
The implication is surely that Apple has mugged millions of people with its beauty, dragged them off to a very dark cellar in some barren land, turned them into slightly bonkers Barbarellas, and then recruited them as soldiers for the cause.
This is the sort of thing of which the Church of Scientology is normally accused. But for some strange reason, it’s a rather chilling but pleasant shower to read something that isn’t mere worship.
It has often been said that tourism is the modern realization of a human urge to be elsewhere. But how does this urge mutate when the elsewhere becomes the right here, or vice versa? The more closely we look at the right here, the more we might see the elsewhere within it. This isn’t an appeal to that popular artistic employment of seeing things anew—finding the strange in the everyday. We mean this quite literally. Places may be distinct spatial categories in our minds, but they are far from materially exclusive—their boundaries form overlapping volumes that share varying amounts of matter and history.
The online memorial already has become the new grave,” says Jennifer Holmes.
Death was not much in the minds of social networking pioneers when they started. Most sites were originally aimed at young college students.
The Geotaggers’ World Atlas #2: London (by Eric Fischer)

The Geotaggers’ World Atlas #2: London (by Eric Fischer)

Participatory Video is a tool for positive social change; it empowers the marginalized; and it encourages individuals and communities to take control of their destinies. Here you will find the nuts and bolts of Participatory Video: from how to set up a new project, to the key games and activities to use. Helpful tips for the facilitator clarify how to use video to encourage a lively, democratic process and not just a means to an end. The authors draw on nearly two decades of experience of facilitating Participatory Video projects in the field, and share case studies and useful anecdotes, as well as responses to their work from diverse sources. The key messages are further highlighted by illustrations, cartoons and photographs.